8/5/2023 0 Comments Magic bean 5eFeats, spells, and racial or class abilities are all great source material, not to mention that they come “pre balanced” in a sense.Īnother approach is to make the item provide a very incremental buff (hence the +1 weapon) that makes it (and the player) feel a little special. When you homebrew a magic item, one way to keep things “fair” is to imbue it with an ability borrowed from somewhere else in the game. At lower levels, it’s very easy to push the needle either way, so we need to be careful. On the other hand, an underpowered (or worse, boring) magic item is quickly forgotten, lost, or sold, which once again is no fun for anyone. It’s no fun for anyone, let alone the poor DM who feels like they have to rebalance all their encounters. Fights feel too easy, the player sees their own character abilities (not to mention other magic items) as useless by comparison, and the rest of the party starts to feel decidedly underpowered. Giving a player an “overpowered” magic item, therefore, runs the risk of throwing your whole game out of whack. Characters at lower levels have more limited resource pools: hit points, abilities, spell slots – you name it, low level adventurers are probably going to find them in short supply. When creating a magical item for low tier play, you have to be careful. Therefore, if we want to do more than just give a 2nd or 3rd level hero a basic +1 spear (if you do, you’d better have a kickass backstory ready, because +1 weapons are probably the most overused and flavorless magic item type in the game) we’re going to have to get creative. Two of the three magic spears available in the official 5e rules are artifacts of staggering power which would feel out of place in the hands of a low-level adventurer.
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